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FFXV's Misleading Benchmark | Improper GameWorks Object Culling

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FFXV's Misleading Benchmark | Improper GameWorks Object Culling
Update: Square Enix is aware of this issue, has acknowledged its existence, and is working on an update for launch. Although we don't believe this to be intentional, the Final Fantasy XV benchmark is among the most misleading we’ve encountered in recent history. This is likely a result of restrictive development timelines and a resistance to delaying product launch and, ultimately, that developers see this as "just" a benchmark. That said, the benchmark is what's used for folks to get an early idea of how their graphics cards will perform in the game. From what we've seen, that's not accurate to reality. Not only does the benchmark lack technology shown in tech demonstrations (we hope these will be added later, like strand deformation), but it is still taking performance hits for graphics settings that fail to materialize as visual fidelity improvements. Much of this stems from GameWorks settings, so we've been in contact with nVidia over these findings for the past few days. As we discovered after hours of testing the utility, the FFXV benchmark is disingenuous in its execution, rendering load-intensive objects outside the camera frustum and resulting in a lower reported performance metric. We accessed the hexadecimal graphics settings for manual GameWorks setting tuning, made easier by exposing .INI files via a DLL, then later entered noclip mode to dig into some performance anomalies. On our own, we’d discovered that HairWorks toggling (on/off) had performance impact in areas where no hair existed. The only reason this would happen, aside…

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