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Lords of the Fallen Graphics Tech: Turbulence, Soft Body Physics, & Particle FX

We're currently in the process of GPU benchmarking Lords of the Fallen, a game that our own Nick Pinkerton previewed back at PAX Prime 2013. The game hosts impressive graphics technology in partial...

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Weekly Hardware News: NVIDIA Pascal at 16-32GB HBM, R9 Fury Overvolting

Joining us for this weekend's hardware news recap is Lyndell Chase, a new host for GN's weekend news segments and forthcoming feature videos. We couldn't have picked a more news-packed week to...

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Deep Dive: How VXAO, Frustum Tracing, & Fluid Combustibles Work

GDC 2016 marks further advancement in game graphics technology, including a somewhat uniform platform update across the big three major game engines. That'd be CryEngine (now updated to version V),...

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Lords of the Fallen Graphics Tech: Turbulence, Soft Body Physics, & Particle FX

We're currently in the process of GPU benchmarking Lords of the Fallen, a game that our own Nick Pinkerton previewed back at PAX Prime 2013. The game hosts impressive graphics technology in partial...

View Article

Image may be NSFW.
Clik here to view.

Weekly Hardware News: NVIDIA Pascal at 16-32GB HBM, R9 Fury Overvolting

Joining us for this weekend's hardware news recap is Lyndell Chase, a new host for GN's weekend news segments and forthcoming feature videos. We couldn't have picked a more news-packed week to...

View Article


Image may be NSFW.
Clik here to view.

Deep Dive: How VXAO, Frustum Tracing, & Fluid Combustibles Work

GDC 2016 marks further advancement in game graphics technology, including a somewhat uniform platform update across the big three major game engines. That'd be CryEngine (now updated to version V),...

View Article

Image may be NSFW.
Clik here to view.

GameWorks & Hidden Graphics Settings in Final Fantasy XV Benchmark

We’ve been working on our Final Fantasy XV benchmarking and already have multiple machines going, including both CPU and GPU testing. This process included discovery of run-to-run variance, pursuant to...

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FFXV GPU Benchmark & Technical Graphics Analysis

Final Fantasy XV is shaping up to be intensely demanding of GPU hardware, with greater deltas developing between nVidia & AMD devices at High settings than Medium settings. The implication is that,...

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FFXV's Misleading Benchmark | Improper GameWorks Object Culling

Update: Square Enix is aware of this issue, has acknowledged its existence, and is working on an update for launch. Although we don't believe this to be intentional, the Final Fantasy XV benchmark is...

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Square Enix Addresses GN's FFXV Benchmark Concerns in Statement

We recently published a deep-dive that discovered a lack of lower LOD scaling to HairWorks effects in FFXV, an issue we attributed to Square Enix and flagged to nVidia. We further noted that it wasn’t...

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FFXV GameWorks Revisit: Benchmarking the Demo

This will be a quick one. There is some required viewing/reading before diving in: Previously, with the FFXV standalone benchmark release, we found significant culling deficiencies of objects in the...

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